tag:blogger.com,1999:blog-4491933635924780786.post2486779523675193038..comments2023-03-12T03:07:50.202-07:00Comments on Spirit of the Blank: Fantasy: RacesMike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4491933635924780786.post-39572337537635903992008-03-04T10:32:00.000-08:002008-03-04T10:32:00.000-08:00"Actually, it occurs to me that you and I typify t..."Actually, it occurs to me that you and I typify those two types of people pretty well...."<BR/><BR/>I actually like both, but I want the mechanics to serve a purpose. I think if you have multiple "Elf of the Shadow Forest" in your party, then giving them each a stunt to differentiate them is a good idea. Having the option is always good. So one could have "Untrackable" and the other could have "Tree Climber" as another stunt.<BR/><BR/>I am not opposed to the stunts, but I think a mix of both would be good. Treat race as a hybrid of Aspect and Skill basicallyJonathan Breesehttps://www.blogger.com/profile/11425434100358128927noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-12201019323465082322008-02-26T08:37:00.000-08:002008-02-26T08:37:00.000-08:00Definitely, Javier. Adding personality to an Aspe...Definitely, Javier. Adding personality to an Aspect is always a good thing. Not only does it make things more flavorful, but "Gnomish Contraption-Maker" will have more (and more <I>interesting</I>) compels and invokes than just "Gnome."Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-32077606759905667362008-02-26T08:03:00.000-08:002008-02-26T08:03:00.000-08:00I think both Aspects AND Stunts are both a good id...I think both Aspects AND Stunts are both a good idea. However, Racial Aspects shouldn't be constrained to just a word, like 'Elf' or 'Drow', or even two words like 'Dorky Elf' or 'Drunken Dwarf'. Maybe a catchphrase that captures the spirit of the race, like 'There's never enough food for a Dwarf' or 'Performer for the elven forest' or 'Gnomish contraption-maker'.<BR/><BR/>Regards,<BR/><BR/>ZOOROOSZoorooshttps://www.blogger.com/profile/03784606938917574460noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-65389620273858911552008-02-25T18:42:00.000-08:002008-02-25T18:42:00.000-08:00Jonathan --Race as Aspect is definitely the simple...Jonathan --<BR/><BR/>Race as Aspect is definitely the simplest, most elegant implementation, and for most characters, it should be enough. I like the idea of including a stunt, though, in case someone just <I>really</I> needs to be a paragon of elf-hood or whatever. Some people may want the extra mechanical crunch, but it certainly works fine without it.<BR/><BR/>Actually, it occurs to me that you and I typify those two types of people pretty well....Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-31186193324458532142008-02-25T10:19:00.000-08:002008-02-25T10:19:00.000-08:00I am enjoying the blog.I have to say, out of all t...I am enjoying the blog.<BR/><BR/>I have to say, out of all the options, I think the "race as an aspect" rule is the most effective. It just makes being a specific race more flexible and allows it to enhance the story more. Of course, this only works really well if you have a single elf or dwarf. If you have multiple players playing elves, their race aspect then has to be personalized even more.Jonathan Breesehttps://www.blogger.com/profile/11425434100358128927noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-53700914119063279272008-02-25T09:19:00.000-08:002008-02-25T09:19:00.000-08:00Nice blog man! I´m a SotC fan too, I´ll be sure to...Nice blog man! I´m a SotC fan too, I´ll be sure to drop by frequently. Rules for species are quite an issue for me (running a SotC SW game) since I´m not sure whether to handle them with aspects or stunts (perhaps a mix of both?).Barnahttps://www.blogger.com/profile/11418270272611037242noreply@blogger.com