tag:blogger.com,1999:blog-4491933635924780786.post6105272251120246038..comments2023-03-12T03:07:50.202-07:00Comments on Spirit of the Blank: Fantasy: Phases ReduxMike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4491933635924780786.post-66748126176852065102009-02-24T11:25:00.000-08:002009-02-24T11:25:00.000-08:00Yeah, that's a good example of what I was thinking...Yeah, that's a good example of what I was thinking. I thought about limiting what kinds of boons you could get out of different types of phases, but that may be too limiting. Still, there's a certain appeal. Needs player feedback, I think. <BR/><BR/>I'm toying with giving phases more mechanical weight for "Spirit of the 17th Century" -- not exactly along the lines of Concept Aspects, but moving in something of a similar direction.Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-53537395743565755752009-02-24T11:00:00.000-08:002009-02-24T11:00:00.000-08:00I like the method as a kind of generic aspect grou...I like the method as a kind of generic aspect grouping that can be used as a template when creating characters for a campaign. <BR/><BR/>For example a game about character in the military might require all the characters to have a Profession aspect related to their position in the army.<BR/><BR/>However I really like a couple of the things I'm seeing with the Dresden Files character creation, in particular the Concept, Theme, Background, and Rising Conflict aspects. I suppose those could soft of fall under a mix of Origins, Goals, and Beliefs but I really like the idea of the Concept Aspect.Dustyhttps://www.blogger.com/profile/09176071950708837850noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-84569609837019050082009-02-23T22:19:00.000-08:002009-02-23T22:19:00.000-08:00Heh. That's pretty good. Actually, that'...Heh. That's pretty good. Actually, that's pretty brilliant. If I were going for more of a D&D feel, I'd totally swipe that.Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-12622417129889755882009-02-23T21:43:00.000-08:002009-02-23T21:43:00.000-08:00When we played a D&Dish FATE hack ala Spirit o...When we played a D&Dish FATE hack ala Spirit of the Century ala Eberron, our novels we just flat-out called modules. that was neat.Saturday Movie Matineehttps://www.blogger.com/profile/17592562387820941016noreply@blogger.com