tag:blogger.com,1999:blog-4491933635924780786.post697590893771160693..comments2023-03-12T03:07:50.202-07:00Comments on Spirit of the Blank: Supers: Supers? Yes, Supers.Mike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4491933635924780786.post-68886289215284781152009-06-02T16:30:43.035-07:002009-06-02T16:30:43.035-07:00I have been thinking about Super Hero games quite ...I have been thinking about Super Hero games quite a bit. I think their failing over and over again, is the attempt to define powers. I think a theme system is the best. Super Heroes may have limits on what the can do, but they are able to use their abilities in creative ways as the author sees fit. So, basically establish a theme such as, "Super Strength" and then let the player run with it. Assign difficulty where appropriate.Jonathan Breesehttps://www.blogger.com/profile/11425434100358128927noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-21086286138997807302009-05-18T14:27:00.000-07:002009-05-18T14:27:00.000-07:00Hey Mike,
I whipped up a simple Supers conversion...Hey Mike,<br /><br />I whipped up a simple Supers conversion for a villain game I ran a couple years ago. I like what you have done here and I did similar things independently. <br /><br />One minor thing that I did was to expand the stunt tree for some of the things that Supers can do. <br /><br />For example, I had a series of skills called "____ Manipulation" which include lots of forms of energy or matter such as fire. Then the stunt tree for these manipulations skills included:<br /><br />Power enhancement = + 1 stress on attacks with this skill<br />Distance enhancement = + 2 zones to attack distance with no penalties (-1 per zone afterwards)<br />Internal generation = power for skill comes from the Super rather than an external source, exemplified by the difference between Iceman and Pyro.Mikehttps://www.blogger.com/profile/04289984371762915642noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-26908885372859760002009-05-07T02:11:00.000-07:002009-05-07T02:11:00.000-07:00inkylj: The reasons I'm going with distinct Streng...inkylj: The reasons I'm going with distinct Strength and Speed Scales right now are twofold. Possibly threefold. I dunno. We'll see how many folds I can rack up in this comment.<br /><br />One, it's how FUDGE does it, and looking at it again, FUDGE does it pretty well.<br /><br />Two, not every skill works on the same principles, so having a one-size-fits-all scale called "power" or the like would probably create more problems than it solves.<br /><br />Three, with one scale for everything, the Hulk can't be super-strong without also being super-fast, super-smart, and super-empathic.<br /><br />(Fold Total: Threefold.)<br /><br />As for what the Hulk has for Might, if I'm using a Strength Scale he can get away with Great Might, or even Good Might and Great Fists -- but his Strength Scale is 4 or 5 (or higher). I'm having trouble seeing a use for most scales apart from Strength and Speed. Although... a Smarts Scale could work like Speed in terms of automatically reducing time required, and like Strength in terms of bumping up consequences dealt in conflicts (for example, disabling a technological device using Engineering or Science).Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-55662616673750781712009-04-30T23:27:00.000-07:002009-04-30T23:27:00.000-07:00In terms of the strength scale, it seems like it'd...In terms of the strength scale, it seems like it'd be better to call it 'power level' or 'heroism level' or something and make it more generic than just strength. Like, Batman hits harder and takes less damage than a normal dude, not so much because he's strong and tough but because he's freakin' Batman. (Divorcing it from 'strength' seems like an especially good idea if it's not going to be connected to the Might skill).<br /><br />Presumably you can price a different scale than the baseline as a couple stunts, or let people buy it with refresh -- it feels to me a lot like having a Red Court Vampire adventuring with a normal dude in Dresden Files.<br /><br />The other thing I'd like to see this touch on is superpowered normal skills -- like, what <I>does</I> the Hulk have for Might, or Reed Richards for Science? Are you thinking of just calling it Superb Science, or are you going to put in scale for everything?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-66205117424339328912009-04-30T10:11:00.000-07:002009-04-30T10:11:00.000-07:00Hey guys, just weighed in on the RPGnet threadIt i...Hey guys, just weighed in on the <A HREF="http://forum.rpg.net/showthread.php?p=10302656" REL="nofollow">RPGnet thread</A>It is mostly talking about the strength scale issues.Darren Brewsterhttps://www.blogger.com/profile/12096515606426307681noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-36821675021174339042009-04-27T12:24:00.000-07:002009-04-27T12:24:00.000-07:00As you can see. We're still in the early stages of...As you can see. We're still in the early stages of this.Anonymoushttps://www.blogger.com/profile/04450087268575287910noreply@blogger.com