tag:blogger.com,1999:blog-4491933635924780786.post8122226344406628232..comments2023-03-12T03:07:50.202-07:00Comments on Spirit of the Blank: SoG - Play Session UpdateMike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4491933635924780786.post-41791626114466026022010-02-09T16:53:52.265-08:002010-02-09T16:53:52.265-08:00Also, how about posting your Hellhounds' stat ...Also, how about posting your Hellhounds' stat block. I am curious.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-22528740631644952462010-02-09T00:51:23.093-08:002010-02-09T00:51:23.093-08:00"Sorcery and Fate Point "Commitment"...<i>"Sorcery and Fate Point "Commitment""</i><br /><br />Don't thank the messenger, thank <a href="http://galileogames.com/mortal-coil/" rel="nofollow">Mortal Coil</a><br /><br /><i>"Healing and the social stress track"</i><br /><br />I wasn't so much concerned about the stress track as the <i>Consequences</i>. A healing spell that targets the health stress track is completely different than one that targets the composure stress track, or what ever else you have. But once you start talking about Consequences, things get less clear cut. A "Broken Arm" consequence is completely different than a "Broken Heart" consequence but they are both consequences.<br /><br />However, I did have an idea about healing spells and 4e healing surges. Instead of the spell directly affecting a stress track or consequences, manoeuvre a aspect "Healing" onto the character, or all allies in the zone, that they can then tag for a healing effect.<br /><br />Normal consequences are removed by time, a short rest after a scene for minor, an extended period of rest for moderate, or substantial downtime for severe. Tagging that "Healing" aspect reduces that time period. No rest at all for minor, a short rest between scenes for major, or an extended rest for severe.<br /><br />Or if you want a skill roll involved. Each character that tags the "Healing" aspect gets to roll an appropriate skill for the healing effect, Endurance for Health, Resolve for Composure.Anonymousnoreply@blogger.com