tag:blogger.com,1999:blog-4491933635924780786.post4575742970733937565..comments2023-03-12T03:07:50.202-07:00Comments on Spirit of the Blank: Fantasy: Talk of Updated Rules. Also, Rambling About Consequences.Mike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4491933635924780786.post-14457123998201548112009-02-16T12:14:00.000-08:002009-02-16T12:14:00.000-08:00I haven't pursued that farther, no, but I'm still ...I haven't pursued that farther, no, but I'm still definitely interested in it (in fact, I signed up for a Flashing Blades game at OrcCon, but the GM never showed -- how awesome of him!). The big issue with that right now is this "advantage" mechanic I'd want to use for duels. It's either as cool and fun as I think it is, or an unnecessary and mechanically redundant annoyance.Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-48490109612582891002009-02-14T00:17:00.000-08:002009-02-14T00:17:00.000-08:00Hey, (speaking of rules), did that swashbuckling s...Hey, (speaking of rules), did that swashbuckling system you mentioned back in November ever show up anywhere? That is the sort of thing I am interested in using SotC for, so I'd very much like to see your take on it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-85763179519118063842009-02-13T11:18:00.000-08:002009-02-13T11:18:00.000-08:00To your last paragraph of questions, I think the a...To your last paragraph of questions, I think the answer is two-part:<BR/><BR/>1) Yes it makes sense. To me at least--but I've been spending a lot of time lately thinking about what "power players" can do to bend the rules. Or how newb players might back themselves in a corner and have a bad play-experience.<BR/><BR/>2) As for how obvious it is, I think it depends upon the target audience:<BR/><BR/>* Most GMs probably wouldn't need to hear it. They're definitely on the lookout for a "hook" on a PC's writeup.<BR/><BR/>* I think most players probably would benefit from something like that, as it might not be intuitively obvious. I would think most players of "rules-lite" games would be actively looking for a way to see how a particular game system is going to support the character they want to play.Anonymoushttps://www.blogger.com/profile/16250749425368911284noreply@blogger.com