Thursday, September 13, 2012

[Atomic Robo] Playtest Updates


Lots of times, I like to make this joke I stole from Peter Schickele where I say "A number of people have asked me about [something-or-other], and both of them wanted to know..." etc. See, the joke is that it's not many people doing the asking, even though it doesn't sound that way at first.

I cannot make this joke with Atomic Robo.

Interest has been... high. Very high. A side benefit of this has been that I've really gotten familiar with contacts and mailing lists in Gmail. Just never needed to use 'em before! But now I really do, because as I type this -- and I'd have to check on this to make certain -- I'm pretty sure Round 3 of the playtest is full. Round 3. In case you're just joining this whole Robo discussion, I haven't even announced Round 2 yet.

Now, that said: Do not despair. If you're interested in playtesting, please please download the Disclosure Pledge and follow the instructions thereupon. These playtest rounds are like unto waves on the beach, one after another. I will get you in there somewhere.

So if you've done that already and you're not in Round 1, you're probably wondering, "Well, when do I get to get in on this?" Here's the scoop on that.

  • I'm in the middle of a revision right now. The game has already gotten better, thanks in part to the feedback of the Round 1 playtesters, which has been invaluable. I'm especially excited about this revision, partially due to the Extras chapter, which I think is pretty cool.
  • I expect to update the playtest docs this weekend. (An email will go out to the Round 1-types when I do.)
  • Shortly after I do that, I'll also email the Round 2-types. So: to more definitively answer your question, this weekend. That's the Mike Olson Guarantee.
  • Round 3, whoever you are (and there are a lot of you), I will get you guys up and running within two or three weeks. Thanks to Morgan and Chris, we've got a couple ARRPG playtests happening at Big Bad Con the first weekend of October, and I want to make sure that everyone involved gets to experience the best version of the rules I can make available. As it happens, the timing's perfect for Round 3.
  • Assuming there is a Round 4, and I see no reason to believe there won't be, it'll probably begin around the middle of October. It'll also probably be our last round of playtesting, because we need to wrap this thing up by November at the very latest. (Originally, it was October, but the parallel development of Fate Core, and the resulting revisions and rethinking of ARRPG, kinda messed with that a bit. Fate Core's awesome, by the way.)
For the record, even though I said I'd only be taking 20 groups in Round 1, I took... more. And even though one could reasonably assume I'd only earmark another 20 groups for Round 2, I've earmarked... more. Because I'm a big softie and have a hard time saying no to Atomic Robo fans.

3 comments:

Fred said...

Fate + Awesome License = Crazy Levels Of Interest. I shoulda warned ya. :)

Mike Olson said...

I should've guessed! But it's no problem -- in fact, it's pretty fantastic that interest is so high, and that the response is so positive. More of both, please!

digitaljoed said...

The game is looking really good. Can't wait for the extras chapter. Bring it on :)