To kick off 2011, I want to plug a couple of FATE projects on the Web. Granted, they were brought to my attention by the very people who created them, but that doesn't make them any less impressive.
The first is Malmsturm, a German FATE-powered game which, I believe, will be available in Germany soon, if it isn't already. If you can't read German, but enjoy puzzling through shaky translations of it, you might want to try to read it here and see if you can make heads or tails of Google Translate's take on it. Personally, I've found myself not up to the task, but the sheer amount of information there tells me that it's something worth checking out for those who are.
Speaking of sheer amounts of information, Emlyn Freeman has been meticulously detailing a complete setting, and FATE mechanics to go along with it, at RealmCrafting. There's a lot of detail there involving Emlyn's process of creating everything from cities to religions; in some ways, it's kinda the opposite of what I do here, in that I usually don't go concern myself with stuff like, y'know, flavor, so if you're missing that sort of thing, definitely check out RealmCrafting. In fact, check it out anyway. There's a lot there, and something's bound to inspire you.
As for me, I'm hard at work on KFC. Today I'm finishing up the Skills chapter and getting as much of the rest of it done as possible. If all goes according to plan (as it so often does!), character-creation playtest materials will go out mid-week. We're doing some sort of playtest next Sunday, as well, at DiceHouse in Fullerton, CA, although that may also be constrained to making characters. Honestly, it's the only aspect of this FATE supers thing that hasn't been playtested. Obviously, we're going to be playtesting the rest of it as well, but right now the thing that concerns me is whether this character-generation method makes as much sense to everyone else as it does to me.