Friday, May 2, 2014

[Gamex 2014] Días De Los Juegos!

Pretty definitive, I'd say.
Gamex pre-reg opens tomorrow at noon PST, and naturally I'm running a couple games. In honor of Atomic Robo: The Roleplaying Game being kinda out, or at least available in the wild as an actual put-together book instead of a binder of out-of-date rules, I'll be running two games using ARRPG -- one set in the Robo-verse, and the other set in an entirely plausible but unrealized version of the Robo-verse.

Saturday night is my Crimson Skies game using ARRPG as a base. If you don't know what Crimson Skies is, that picture up top should go a long way toward filling you in. Here's the blurb:
The year is 1937, and North America has shattered into more than a dozen competing nations, rife with conflict. With interstate highways and railways a thing of the past, travelers take to the skies. So too do a new breed of air pirates, kept in check by you, the brave men and women of Blake Aviation Security! 
The Crimson Skies setting has a (to me) surprisingly fleshed-out background for a minis game. Yeah, there was the PC game too, and I played the X-Box game a ton, but a lot of it never really comes up in those games, at least not that I remember. If the blurb reads a little vague, that's because I only have a vague notion of what the scenario will be about, but it'll come together before then. It always usually does!

I wrote, obsessed over, and then playtested some Fate-based dogfighting rules that were meant to evoke the Crimson Skies minis game. And they were a lot of fun, let me tell you. I'd play it again right now if I could. But they were also way too involved to stick into the middle of an RPG scenario a couple times. So I've gone back to the drawing board to simplify, simplify, simplify, and I'll be trying this new set of (still fun-seeming) rules out sometime before Gamex.

(For what it's worth, that overly complex version we playtested last night really is a lot of fun and does a pretty good job of translating what most of us think aerial combat is to the tabletop milieu. I stand by it and think it's probably worth developing. But if I were to register that game, it'd be in the Miniatures department, not RPGs.)

Sunday night is a sequel to "Bring Me the Head of Dr. Dinosaur!", the ARRPG game I ran at OrcCon back in February. The PCs feel like they have a lot left in 'em, and that first scenario (which did indeed result in the death of Dr. Dinosaur when a sentient lemur bullseyed the not-a-velociraptor with, if I recall correctly, Jenkins' combat knife) ended on a real "Okay, so what happens to these four weirdos now?" cliffhanger, so that's what we're going to find out. The blurb offers... some hints:
The Asterion Four in "Dia De Los Inmortales!"In 2011, a crack commando unit of genetic experiments was very nearly sent to prison for a crime they definitely committed. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if they didn''t cause it to begin with, you''d better hope you can figure it out without the help of... The Asterion Four!
Beginning to sense a vague pattern here? I thought it'd be more fun to establish who these four are rather than summarize a premise, which might end up spoiling something in a way that spoils some other fun.

What else is going on, Fate-wise? Well, Morgan's running a sorta-related ARRPG game Sunday morning:
Robo Atómico Y La Invasión De Los VampirosThe future of the world depends on Atomic Robo to save Mexico City from a full scale invasion by the sinister Dr. Valkyrie and her army of extra-dimensional vampires. Atomic Robo, Luchadors, Spies, and Science! Using Evil Hat Productions'' brand new Atomic Robo: The Roleplaying Game.
I'm not sure why we're both running games with Spanish titles. Maybe it's a Cinco de Mayo thing.

He's also running a session of Brian Engard's excellent Venture City Stories Friday afternoon, but I'm not going to be there Friday afternoon, so I don't approve that at all, but it might work out for you, I dunno:
The Corporations have unlocked the genetic code to create super humans. Now heroes and villains clash in the streets of Venture City. A gleaming metropolis surrounded by decaying urban sprawl, a city full of superpowers, villainous corporations, and ruthless gangs in a near-future setting where superpowers are for sale. Come play this new Superpunk setting for Fate Core from Evil Hat Productions.
Friend of the both the blog and me Wes Otis is running a Fate game Saturday night that... well, the blurb makes my head swim. I would play in it if I could. In a heartbeat. Check this out:
Hassbeck's CaseHassbeck was a jerk, now he's a dead jerk. He was also a net runner with a lot of credits in the bank and no loyalty. Karma came calling after years of bills not being paid and he found himself in the dead book. the city of Sigil is full of dead cyberpunks who thought they'd live forever. But before he died, Hassbeck stole files from the Lady of Pain, and now the hunt is on, winner takes all.
Like, WTF is going on here? Cyberpunk meets Planescape? What hath mad science wrought?
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