Thursday, May 9, 2019

[DFAE] Star Wars Resistance

So... it's been more than three years now since I've posted to the ol' blog. Let's just acknowledge that up front and move on with this new entry.

(Why's it been so long? I kinda haven't had a whole lot to write about, to be honest! A lot of my work in the past few years has been with Evil Hat's Fate Worlds line, mostly as a system developer. Sure, I contributed to Tachyon Squadron -- about which more later -- and Shadow of the Century, but I don't know that I had a lot to say about those games in terms of Fate-hacking, which is ostensibly the topic of this blog. Okay, explanation delivered!)

I'm running a Star Wars Resistance game called "Ace Squadron" at Gamex in a couple weeks, in which the players will portray the criminally underused pilots of said squadron. For most of the season I was pretty lukewarm on Resistance -- it's had its ups and downs -- but one consistent flaw of the show, in my eyes, has been that it's almost completely ignored its potentially most-interesting characters: the Aces, pictured above.

Who are the Aces of Ace Squadron? What's their deal? They're the first line of defense for the Colossus, the big floating fueling platform that serves as the setting for the series. It's sort of a hive of scum and villainy writ large, a place where pilots and associated tradespersons from all over the galaxy either gather or end up -- it's not entirely clear why most of them are there. It's like a Happy Bottom Riding Club for the Star Wars universe. For whatever reason, this is where anyone who wants to fly faster than anyone else comes to prove themselves. The Aces are the best of these pilots, practically treated as royalty both in recognition of their skill and as compensation for the services they provide.


Only one-and-a-half of them really get any screentime (Torra Doza's the one, Hype Fazon's the half), but the other three, probably the most interesting of them all, are virtual ciphers. You've got an ex-Imperial pilot in a heavily modified old TIE fighter, a Kel-Dor stunt pilot, and... a pale woman with an accent?

Yeah, the show doesn't do much with them, and you wouldn't even know anything at all about Bo Keevil, the Kel-Dor, from the episodes themselves. You'd have to have watched this not-quite five-minute behind-the-scenes video with the production staff and the Aces' voice cast (most of them, at any rate) to even know that much about Keevil. He doesn't have more than, like, two lines in the entire series thus far!

And Freya Fenris, the Pale Lady, doesn't fare much better, but at least they invited her voice actor into the studio to get her perspective on the character she plays. If nothing else, it's good to see that the actors have some insight into these characters.

Anyway again. I'm a sucker for spaceship dogfights and test pilots and everything in that general milieu, partially due to watching The Right Stuff a lot as a kid, and reading Chuck Yeager's autobiography in high school. So naturally I'm drawn to these Aces.

AND THAT BRINGS US TO THIS BLOG POST. As I mentioned before, I'm running a Fate game about these five pilots at Gamex. At first I was going to back to my version of Faith Corps I'd tweaked for previous Star Wars games, then it hit me like a ton of bricks. Dresden Accelerated!

I've yet to play DFAE or use it for anything, and this seemed the perfect opportunity. Boy, am I glad I made that choice, because making these characters has reminded me how brilliant this book is. Man. So good. Mantles feel like a puzzle piece that fit into a gap in my brain that I didn't even know was there. Hats off to the whole team on that one.

Between reading DFAE, making these characters, and zhuzhing their character sheets to within an inch of their lives, I've spent a lot of time in the past week or so on this game. Reminded me of old times! So here I am to post their character sheets. Get them here! Click here!

Next time: The Aces' ships, and a sneak peak at Tachyon Squadron's starship construction rules! Yes, there'll be a next time!

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