Tuesday, August 16, 2011
[Kerberos] Errata
Hey, so here's a thing I never wanted to have to write on the Internet.
There's a good chunk of errata for The Kerberos Club: FATE Edition. Like... a good chunk. It's almost all small calculation errors that change the cost of Unique or Strange skills as statted up in the book -- sometimes by a point or two, sometimes by five points or more. So we're working on getting a complete list together. The PDF will be updated. The second printing will have the corrections.
For those of you who bought the book at GenCon, Shane's in the midst of working something out so you can get the second printing at a discount.
Honestly, like, 90% of the corrections are just crossing out a skill's cost and writing in a new number. That's it. So that's something of a consolation. An even bigger consolation is that the errata don't interfere with the actual gameplay at all. The problem isn't in the rules -- it's in the examples. Somehow a bunch of calculation errors (by me) made it through the whole proofreading process (and me) and ended up in the book. But no joke, fixing them is as easy as going from this:
Wolf Form (15)
to this:
Wolf Form (14)
This whole thing is extremely embarrassing to me for a number of reasons, not the least of which is the fact that I normally pride myself on catching this stuff. I'm not really sure what went wrong. But you have my apologies, those of you who paid good money for the book (especially a hard copy). We'll make it right.
Aspects:
errata,
FATE,
gencon,
kerberos club,
RPG,
spirit of the century
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2 comments:
I just downloaded the new version and it looks excellent -- but I have a question/comment... shouldn't the common skill "Resources" include the Workspace trapping (just like in regular FATE)?
Bump up
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