Here's the blurb for the game:
Final Exam Crisis!
Are you ready for some exciting but essentially non-lethal Silver Age-type action? When supervillainy threatens Pacific City, it's up to Seaside High School's motley assortment of teenage superheroes to put a stop to it. And during finals week, no less! Come playtest this new superheroic version of FATE, the ruleset that powers Spirit of the Century, Diaspora, and the upcoming Legends of Anglerre.See how everyone got a plug there?
First up is one of the aforesaid motley assortment of teenage superheroes. When she isn't fighting crime, Gold Star is the future valedictorian of Seaside High, Class of 2011. She's the type who does crosswords to improve her SAT scores and who organizes everything in a ten-foot radius within an inch of its life. As Gold Star, her powers include telepathy, telekinesis, low-grade mind control, and that kinda thing. She's hunted by the Headmaster, a sort of evil-ish version of Professor X -- a powerful psychic who collects the smartest metahumans he can find and puts them to use for his own nefarious purposes. Gold Star would be a good get for him. (Her Catchphrase aspect is empty -- that's for the player to fill in.)
Gold Star (PC)
- Skills:
- +4: Academics
- +3: Telepathy (M), Investigation
- +2: Telekinesis (E), Science, Resolve
- +1: Alertness, Contacting, Athletics, Rapport, Computers
- Cost: 21
- Super-Skills:
- Telepathy (Mundane)
- Trappings: Persuasion (Mental, Range), Reading People (Mental, Range), Detect Lies (Mental), Attack (Mental, Range)
- Complication: Hunted by the Headmaster
- Cost: 27
- Telekinesis (Extraordinary)
- Trappings: Attack (Range), Move (Unusual, Spread), Parry (Range), Physical Force (Range, Spread)
- Major Complication: Honest to a Fault
- Cost: 22
- Stunts:
- Cost: 0
- Refresh: 2
- Cost: 10
- Aspects:
- Concept: Psychic Overachiever
- Catchphrase:
- Complication: Hunted by the Headmaster
- Major Complication: Honest to a Fault
- "Harvard's my safety school"
- Extra-Curricular Activities
- Mind Over Matter
Note that Electro-Cute has a Complication: Secret ID aspect, whereas Gold Star doesn't. That's because, for this game, "Secret ID" is a campaign aspect.
Electro-Cute (NPC)
- Skills:
- +4: Rapport
- +3: Electric Blast (E), Deceit
- +2: Art, Athletics, Alertness
- +1: Stealth, Empathy, Contacting, Electricity Control (E)
- Cost: 20
- Super-Skills:
- Electric Blast (Extraordinary)
- Trappings: Attack (Range)
- Complication: Secret ID
- Cost: 10
- Electricity Control (Extraordinary)
- Trappings: Security, Invulnerability (Electricity)
- Major Complication: Greedy (-1 point)
- Cost: 10
- Stunts:
- +2 Empathy with assessments
- Use Deceit instead of Empathy to detect lies
- +1 Athletics to dodge
- Cost: 15
- Refresh: 5
- Cost: 25
- Aspects:
- Concept: Electricity Controller
- Catchphrase: "Shocking, isn't it?"
- Complication: Secret ID
- Major Complication: Greedy
- Catfight!
- Determined to Take Down Heather Donaway
- Style Over Substance
The game's set for Saturday the 13th at 8:00 pm, so if you're going to OrcCon, come on by and check it out!
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