Saturday, July 30, 2011

[Kerberos] Mark Your Calendars!

As revealed here, The Kerberos Club: FATE Edition will definitely make its debut at GenCon on Friday, August 5th. Check out this sweet cover:

Admittedly, this looks a lot like the cover to the Wild Talents edition, but with an important difference:

I think it'll be a while before I get over the novelty of seeing my name on the cover of a book.

And dig that crazy old-timey FATE logo! I love it.
If you're going to be at GenCon, come on by the Arc Dream booth and say hi. If I'm not there, might I suggest buying this book?

Tuesday, July 26, 2011

Good FATE Things in the Works

First, FATE Core is happening, and Leonard Balsera is writing it. This is good news. I can't wait for this product to be released. I think it's what a lot of us have been wanting in a FATE product ever since SotC first came out.

Second, and more important to yours truly, FATE Kerberos is getting a final going-over by a small army of generous playtester-proofreaders for whom I am truly grateful. Thank you so much, ladies and gentlemen, for upping the odds that we'll see physical copies at GenCon. Cross all the things you normally cross when you're trying to be lucky, because it may come down to that.

The book is looking fantastic, I must say, thanks to layout artist Jessica Hopkins and Arc Dream commander Shane Ivey. They've both really given it their all on this book, so if you like the way it looks, thank them!

Thursday, July 14, 2011

[Kerberos] Editing and Layout

Just a quick note here: I'm currently dividing my attention between making sure my son doesn't walk headlong into the bookshelf while blinded by my hat (again) and going over a laid-out version of The Kerberos Club (FATE Edition). No doubt the latter is of more interest to you.

It's pretty great to see it laid-out like this. I mean, it's not done by any means -- there are still a bunch of little fixes and adjustments to make here and there before I can sign off on it -- but still. Satisfying. More news on this story as it develops.

Friday, July 8, 2011

[Anglerre] ENnie Nominations!

Forgive me for repeating myself across multiple social-media platforms, but: Legends of Anglerre is up for two ENnie Awards in the Best Game and Best Rules categories! And honorably mentioned for Product of the Year! Pretty cool. It's an honor merely to be mentioned.

Of course, our competition is, y'know, Dresden Files and Happy Birthday, Robot! and the D&D Rules Compendium and other such heavy-hitters, so that's pretty bleak if you're into "winning" things, but it's great to see so many cool games and products getting the recognition they deserve. We'll see how things shake out mere weeks from now! Excitement!

Tuesday, July 5, 2011

[Kerberos] ETA and Possible Future Developments

Two tidbits of note dropped by Shane Ivey in this thread on

  1. Arc Dream's planning to release FATE Kerberos at GenCon, but it's not 100%. (Shane uses the words "hope" and "not sure" in describing this plan, so... grain of salt.)
  2. If FATE Kerberos does well, Arc Dream's open to doing FATE conversions for other Wild Talents settings, like This Favored Land. This would be very cool.
So keep your fingers crossed for FATE Kerberos at GenCon, and if you see it for sale there, buy several copies of it.

Sunday, July 3, 2011

Luke Martinez and The FATE of the Galaxy

As a self-described 1337 FATE hAXx0R, I always appreciate a good FATE hack. And who doesn't love Star Wars? Certainly I am not a person who does not love Star Wars! So I'm happy to direct your attention to a fine Star Wars FATE hack by Luke Martinez called The FATE of the Galaxy. Not only is is pretty extensive -- 154 pages! -- but it also has a skill called Chicanery, and how many games have that? Not many, let me tell you. So that scores bonus points with me.

Anyway, Luke is clearly strong in the Star Wars, and this is a good straight-up, "mainline FATE" take on that venerable intellectual property. Skill pyramid, stress-reducing consequences, phased character creation, a mostly standard line-up of skills... if you discovered FATE via Spirit of the Century or the Dresden Files RPG, it'll feel very familiar.

As an oft-repeated aside, my first contact with Spirit of the Century was a Star Wars hack about five years ago (I think -- 2006 or 2007) run by Colin Jessup, who crammed a very entertaining Clone Wars-era game down our throats as only Colin can do. Since then, though I've played and run FATE a whole bunch, I can count the number of SotC-as-written experiences on one hand. That first game really drove home just how flexible FATE could be and got me hooked. Hopefully The FATE of the Galaxy's combo of FATE and Star Wars will have that same effect on others.