Bear Swarm Podcast were kind enough to have me on as a guest. The topic, naturally enough, was mostly the Atomic Robo RPG. Fine by me. I could talk about ARRPG all day. But we also found time for me to turn one of their own unfair questions back on them. Ha! Ask me what my favorite RPGs are these days, will ya? You mess with the bull, you get the horns.
Anyway. The episode's available here for your listening probably-pleasure. And yes, my name's misspelled. A delightful error we can all laugh about later!
UPDATE: Hey, they fixed my name. Thanks fellas.
Monday, May 21, 2012
Saturday, May 19, 2012
[Atomic Robo] [Kerberos] GenCon Events! Again!
|I Googled "gencon logo" and got this.|
To help get you ready for that, here are the dates and times of the FATE games with which I will be involved in some way.
Atomic Robo RPG sessions, run variously by myself, Morgan Ellis, Andy Blanchard, and Chris Czerniak:
Thursday, 2:00 pm
Friday, 2:00 pm
Friday, 2:00 pm (another one)
Saturday, noon (changed from 2:00 pm)
Saturday, 2:00 pm
And also another one for Saturday, 2:00 pm
They're all at the Marriott in the Indiana Ballroom, as part of Indie Games Explosion, a subsidiary corporation of Games on Demand. So there'll probably be more ARRPG games available on demand, as well.
The Kerberos Club (FATE Edition) on Friday at 2:00 pm. It's called "A Past from the Blast," and, to recap, the blurb is as follows:
Danger! Intrigue! Explosions! It's all in a day's work for the Strange members of the Kerberos Club, who answer the call when a series of bombings spark panic in the streets of London.That one's also at the Marriott, in Ballroom 2, if I'm reading that correctly. Let's hear it for centralized gaming.
It'll be very interesting running both of these systems at the same convention. In many ways, the world of Atomic Robo feels like a kindred spirit of the world of the Kerberos Club -- if you advanced the setting of The Kerberos Club forward several decades and changed a few (admittedly big) things, you could end up with Atomic Robo. So I guess it only makes sense that the versions of FATE that power these two games have a similar relationship. Some of the design goals for ARRPG owe a lot to Strange FATE, and some elements of the latter have been carried over whole-cloth into the former. I'm looking forward to it. Look forward to it with me, won't you?
UPDATE: And a few hours after pre-reg opened, everything's sold out. That's encouraging, right? If you missed out, buy some generic tickets and keep hope alive.
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