You may be aware of an incredible event that took place recently. If you were there, one day you will tell your grandchildren about it. If you weren't, you've no doubt heard about it by now. I'm speaking, of course, about the live Q&A chat-thingie Benjamin Baugh and I participated in last week on the RPG.net IRC channel. The topic, of course, was The Kerberos Club (FATE Edition).
(Incidentally, there's a sweet sale going on through December 15th -- $10 off on the print-and-PDF bundle, or, if you already own it, trade in your first printing for the second printing for only $10+s/h. Click on the link up there for more details.)
Going in, I'd fully expected to just sit back and watch the questions for Ben roll by, but to my surprise, I had to do a lot of typing. A lot of fast typing. Moderator Dan Davenport had a bunch of questions to keep me busy, and there were plenty flying at me from everyone else. So yeah -- good times. It's always gratifying to see other people's enthusiasm for the book.
One thing that came up was that people wanted to see some write-ups for animals. There's already a horse write-up in there (on page 98) -- something of a "hero" horse, complete with skills, stress tracks, and consequences. But unless you count Archibald Monroe, Kemnebi Meti, or the Pre-Human Horror, that's the only animal in there. And I don't know about you, but I have entirely too much respect for Dr. Archibald (and fear of the other two) to think that.
So here is the first of at least two posts of statted-out animals. Season to taste, as always.
Sewer Rat (Average Minion)
The bane of civilized society
- Average (+1): Physical
- Aspects:
- Ravenous Vermin
- Swarm! Swarm!
- Swimming in Disease
- Gifts:
- Impact: Physical scope
Wolf (Fair Minion)
Savage forest hunter
- Fair (+2): Physical (E)
- Average (+1): Mental
- Aspects:
- Pack Mentality
- Dogged Pursuit
- Keen Senses
Gorilla (Adversary)
Imported from the Dark Continent
- Great (+4): Brawn (E)
- Good (+3): Athletics (E), Intimidation
- Fair (+2): Endurance (E), Alertness, Survival
- Aspects:
- Powerful Arms and Jaws
- Daunting Displays of Dominance
- Fearsome Teeth
- Gifts:
- Theme: +1 Survival in native environment, Use Intimidation instead of Resolve to defend against fear/intimidation, Use Brawn instead of Fists when fighting unarmed
- Equipment: Teeth (Deadly x2: Weapon 2 [Health], Aspect: Ripping and Tearing)
- Impact: Brawn
- Tier Benefits
- Weapon 1 [Health] (Weapon 3 [Health] with Teeth)
- Armor 1 [Health]
- Move 1 zone as a free action (run/leap/climb)
- Stress and Consequences:
- Health: OOO OO [Armor 1]
- Mental: OOO
Great Cat (Adversary)
Suitable for all manner of lions and tigers
- Great (+4): King of the Jungle (E)
- Good (+3): Alertness (E), Stealth
- Fair (+2): Brawn (E), Endurance, Survival
- Unique and Strange Skills:
- King of the Jungle (Strike, Dodge, Move, Leap, Climb, Menace + Zone)
- Aspects:
- The Incomparable Grace of a Jungle Cat
- Claw/Claw/Bite
- Intimidating Roar
- Majestic Beast
- Gifts:
- Theme: Use King of the Jungle instead of Resolve to defend against fear/intimidation, +1 Survival in native environment, +2 Stealth with maneuvers
- Equipment: Teeth and Claws (Deadly: Weapon 1 [Health], Well-Made: +1 King of the Jungle with Strike)
- Impact: King of the Jungle
- Signature Aspect: Majestic Beast
- Tier Benefits
- Weapon 1 [Health] (Weapon 2 [Health] with Teeth and Claws)
- Move 1 zone as a free action (run/leap)
- Stress and Consequences:
- Health OOO OO
- Composure OOO
Anaconda (Fair Minion)
Sinister serpent of the Amazon
- Fair (+2): Physical (E)
- Average (+1): Mental
- Aspects:
- Huge Aquatic Snake
- Tightening Coils
- Strong as Steel Cable
- Gifts:
- Equipment: Constricting Coils (Deadly x1: Weapon 1 [Health], Well-Made: +1 Physical)
Elephant (Adversary)
Asiatic or African, as you please
- Superb (+5): Tough Hide (E)
- Great (+4): Stampede (E)
- Good (+3): Resolve, Alertness
- Fair (+2): Brawn (S), Survival
- Aspects:
- Prehensile Trunk
- Tough Hide
- Ivory Tusks
- Massive Size
- Stampede!
- Unique and Strange Skills:
- Tough Hide (Resist Damage, Stress Capacity [Health])
- Stampede (Move, Strike + Zone; Minor Snag: No free movement unless using also Stampede to attack in the same round)
- Minor Invulnerability: Bludgeons
- Gifts:
- Equipment: Tusks (Deadly: Weapon 2 [Health], Alternate Use: Use Brawn instead of Fists for unarmed combat)
- Theme: +2 Brawn with maneuvers, +1 Survival in native environment, Ignore penalties to movement from barriers/physical obstructions equal to or less than Great (+4) Stampede
- Tier Benefits:
- Weapon 2 [Health] (Weapon 4 [Health] with Tusks)
- Armor 1 [Health]
- Move 1 zone as a free action when attacking with Stampede
- Stress and Consequences:
- Health: OOO OO [Armor 1]
- Composure: OOO O
Next time: dinosaurs!