Friday, March 29, 2013
[ARRPG] Tabletop Day and Fate Core
Tomorrow, as part of like three things (International Tabletop Day, the Indie RPG Project, and the Dead Gamers Society), I'm running a game of Atomic Robo at Cal State Fullerton. Click here for further details on the when and where.
The whole event is all about Fate, so there'll also be David Hill and Filamena Young running Apotheosis Drive X and White Picket Witches, respectively, and someone I don't think I know will be running Spirit of the Century, which now feels like a real blast from the past even though it came out, like, less than seven years ago. Fate Fate Fate!
As for the ARRPG game, you can probably guess from the picture up top that it's inspired by the old Robo Force cartoon from the '80s. If you're anything like me -- by which I mean "an old person" -- you watched Robo Force just about every day after school without really noticing just how utterly ridiculous it was. (Remember the episode when Robo breakdances? Yeah, that happened.) I still have the action-science figures.
Anyway, most of that show was reputedly based on Tesladyne's real-life clashes with dissociated Department Zero branches and DELPHI cells -- and not Baron Helsingard, like it was in the show, although that'd explain why the main badguy's named General Nul -- so we're going to play a game of that. I've been watching way too much Robo Force on YouTube lately, so please, come on out and make that sacrifice worthwhile.
Ro-BO!
Friday, March 1, 2013
[Fate Core] Games at ECCC! UPDATED!
Where will the Fate Core and Atomic Robo gaming be at Emerald City Comic Con? And will it be raining in that room?
I can't answer the second question (yet), but as to the matter of location,
I'm planning on running at least two more games of ARRPG this weekend: Saturday afternoon at 1:00, and Sunday morning at 9:00. Morgan's also around to GM it and the Fate Core Tron game we will obviously force him to run. Sunday, a local playtester named John Powell will also be there to run a game. So yeah, Atomic Robo games are happening.
You can also sign up for games in the Story Games Seattle area, by their big sign next to the Gamma Ray Games table.
Aspects:
Atomic Robo,
ECCC,
Evil Hat,
Fate Core,
Morgan Ellis,
RPG
Saturday, February 23, 2013
[Fate Core] ECCC and Fate Con
So! Coupla things coming up for Fate Core fans on the West Coast and/or who enjoy travel.
Next weekend, March 1st through 3rd, Morgan Ellis and I will be up at Emerald City Comic Con in Seattle running Fate stuff. Most notably, we'll both be running Atomic Robo, and probably something else using Fate Core too. (Put in your requests for Morgan's Tron game now.) And maybe something else entirely that's not even Fate. Hey, we like all kinds of games!
When will we be running them, and where in the convention center will those games be taking place? I wish I could tell you, but I have no idea! Every attempt I've made to even see something resembling a schedule of games, let alone put something on it, has met with utter failure at best and apparent apathy at worst.
So here's what we're gonna do. For the ARRPG games, we'll see about having a sign-up sheet on-site, hopefully at the Comixology booth, if we can swing that. One of those ARRPG games will be Sunday morning (sometime, somewhere) and Brian and Scott will both be players, so take note.
The other Fate Core games... I dunno. I'll post something here next Friday when I actually get there and see what we're working with. Follow me on Twitter for specifics. There will be tweets.
After that, on April 13th, at Endgame in Oakland, CA, the first-ever Fate Con will happen with a vengeance. Two time slots, 10 am to 2 pm and 3 pm to 7 pm, with as many as seven games per slot (man, I gotta get up to Endgame sometime). So maybe 14 Fate Core games in a single day! That's crazy. Go up there and make it happen. Me, I have a prior engagement, so sadly I won't be able to be there. But you -- you should totally go. It's not the sort of thing you want to miss, unless you've already told your wife that nothing's more important that weekend than going to see this play for her birthday, and even if there were a convention that weekend -- which there wasn't when you said that -- you'd bail on it without hesitation for her sake. That's just a f'rinstance.
Aspects:
Atomic Robo,
ECCC,
Evil Hat,
Fate Con,
Fate Core,
Morgan Ellis,
RPG
Thursday, February 14, 2013
[OrcCon 2013] D&D-ish Fate Core PCs
Hey, I almost totally forgot to post these Fate Core characters for my games at OrcCon this Sunday, F1: Expedition to the Sinister Temple of the Reptile Cult on the Borderlands and F2: Descent into the Tower of the Silver Demonweb at Dunwater!
So here they are. Enjoy picking them apart, if you're the kind of person who does that.
On that note, I should mention that they're not, strictly speaking, by-the-book Fate Core characters. They're more of a product of hacking Atomic Robo. But Atomic Robo's built on Fate Core, so... it counts!
And don't forget, I'm running Atomic Robo Saturday morning -- a scenario I prepared a couple months ago but never ran called Atomic Robo and the Invaders from Mars. Here are those characters, too, if you want to see them.
Oh, how's Atomic Robo coming along? Well, thank you. Getting stuck in the canonic character write-ups now, in between prepping for the weekend's gaming. Brian Clevinger, as I may have mentioned before, kindly wrote brief bios for close to 30 characters from the pages of Atomic Robo, some of whom had never before been given anything more than a name and a face. Now we know all about 'em! I'll post a few of those next week -- they're fun.
Also coming soon: info on Fate games I'm running at Emerald City Comic Con! Stay tuned!
Tuesday, January 29, 2013
[Atomic Robo] Cover Preview
I have a preview of the cover for Atomic Robo: The Roleplaying Game below, but first, a brief post-mortem on the Fate Core Kickstarter that just ended.
It was super-successful.
Seriously, 10,103 backers? Who was expecting that kind of incredible support? If you're a backer, take a moment to realize that's 10,102 other people who now have Fate Core. Find them and play! It's out there in the wild in a big way. I'm willing to bet that most games available for free on the Web aren't downloaded by 10,103 people over the course of 56 days. If you were already one of the Fate faithful, I have good news. That game you like, to paraphrase a certain backwards-talking little person, has come into style in a big way.
Pretty cool, right? I came into Fate Core late in the development cycle, and I had nothing at all to do with the management of the Kickstarter (I was as surprised by The Day After Ragnarok and Dresden Files Accelerated announcements as you were), but still: If you kicked in even a buck, thanks for supporting this game I worked on. You guys are great, and I'm excited for everything that's about to come down the pike.
Anyway -- the cover! Check out those robot fists!
Aspects:
Atomic Robo,
Evil Hat,
Fate Core,
Kickstarter,
RPG
Saturday, January 26, 2013
[OrcCon 2013] More Like Fate CoreCon!
- Friday at 8:00 pm: Big Damn Heroes, run by Sayler Van Merlin. This game explicitly has no pre-determined premise -- everything will be decided at the table. Sounds like a challenge for Sayler, but I'm sure he's up to it. Should be interesting. Max four players, four seats open.
- Saturday at 9:00 am: Atomic Robo and the Invaders from Mars, run by me. "Ladies and gentlemen, I have a grave announcement to make. Incredible as it may seem, both the observations of science and the evidence of our eyes lead to the inescapable assumption that those strange beings who landed in the New Jersey farmlands of Grover's Mill tonight are, in fact, the vanguard of an invading army from Mars." You get the idea. Max five players, two seats open.
- Saturday at 2:00 pm: Bait and Switch, run by Seth Halbeisen. I don't know Seth! But this is a Fate Core treatment of Shadowrun (I dunno, maybe it isn't) called ShadowPunk! Exclamation point! Max six players, five seats open.
- Sunday at 9:00 am: Tron: Rebellion, run by Morgan Ellis. "Greetings, Programs! The Grid is now under the complete control of CLU. The outlaw Tron has been derezzed, and the tyranny of the Users is at an end. All remaining ISOs are to be rounded up and derezzed. Any attempt at resistance will be met with swift punishment in the games. The perfect system will finally be achieved. End of line." Signing up for this game today was my top game-signing-up-for priority. It'll give me the chance to say "Greetings, Programs!" and have it be totally acceptable in context. Max four players, one seat open.
- Sunday at 2:00 pm: Stand and Deliver, run by Seth Halbeisen. This is Seth's other ShadowPunk! game using Fate Core. I still don't know him. Max six players, four seats open.
- Sunday at 2:00 pm: F1: Expedition to the Sinister Temple of the Reptile Cult on the Borderlands, run by me. "Come celebrate games both old and sorta new! A confused mess of several classic D&D and AD&D modules as seen through the lens of Fate Core, this promises to be, if nothing else, a good time for me personally. Characters will be provided and references will be made. No experience with Fate Core is necessary." I wanted to hack Fate Core for something, but I couldn't decide what. Then dndclassics.com came online, and that was the end of that dilemma. Max four players, one seat open.
- Sunday at 8:00 pm: F2: Descent into the Hidden Tower of the Silver Demonweb at Dunwater, run by me. My other D&D Fate Core game. A nominal sequel to the earlier game. Max four players, no seats open (!).
At the risk of sounding, like, way into myself, I'm probably looking forward to my D&D Fate Core games the most. I kinda love the characters I made -- they're full of rules tweaks, including two separate magic systems, and I'm really curious to see how they play. I'll post the character sheets in the next week or so.
Aspects:
Atomic Robo,
Fate Core,
Kickstarter,
Morgan Ellis,
orccon,
plugs,
RPG
Wednesday, January 16, 2013
[Atomic Robo] Tentative Table of Contents
Hey, Happy New Year! I know I'm more than two weeks late on that, but the baby was two weeks early, so it all balances out.
(BTW, have you checked out the Fate Core Kickstarter lately? It's doing all right.)
The usual thing I say in answer to the question "How's Atomic Robo coming?" is "Work continues apace," which is wholly accurate. But for all that, it's not a very interesting answer. So I figured I'd give a little progress update here in the form of a tentative table of contents -- or at least the names of the chapters as they stand now, not in any particular order other than the one that makes sense to me right now off the top of my head. The bolded stuff is already done and ready for editing, barring a few examples or something. The italicized stuff is at least partially done.
- Robo's World (Note: This is Brian's stuff on the setting; I think it's done.)
- Timeline
- The Basics
- Outcomes and Actions
- Aspects and Fate Points
- Modes, Skills, and Stunts
- Making Characters
- Challenges, Contests, and Conflicts
- Let's Do Some Science
- Factions
- The March of Progress
- Running the Game
- Telling Stories the Atomic Robo Way
- Playing in Multiple Eras
- Character Write-Ups
- Intro Scenario
So, as you can see, it's mostly good to go (to editing). The current wordcount (not counting "Robo's World") is about 70,000 words, which is trending on-target.
A few details on the in-progress chapters:
- "Factions" talks about factions (like Tesladyne) as characters, and the role they play in the game. This is mostly a revision of a chapter from the playtest material, with some new bits added.
- "Playing in Multiple Eras" is about era-hopping campaigns. This is something we talked a lot about in the early going as a mode of play the game heartily supports. That's still true. Right now this chapter is an extensive outline and lots of notes, but could arguably be reduced down to a call-out box in another chapter rather than claiming an entire chapter of its own. As much as we all (that includes you and me) like the idea of era-hopping, it really only shows up in two volumes -- 1 and 3 -- and the first volume of Real Science Adventures. Does a chapter on this subject have a place in the book? I dunno. How about I write it and we find out?
- The character write-ups -- there are around 30 of them -- are the biggest time-sink I still face. Several are already done, having been written for playtest purposes (Jenkins, Jack Tarot, Helen, two different versions of Robo, Otto Skorzeny, and a few others), but some of the remaining ones require a little more research. This has taken the form of me twisting Brian's arm to write me some short bios. "Ow! Ow!" he says. "No, don't make me talk more about Atomic Robo!" It's hard to listen to sometimes. But really, at this point, I don't know how much I could differentiate, mechanically speaking, between, say, just about any two She-Devils. Or Benjamin and Koa. Or Mac and Slim. I have a feeling some of these may end up looking a bit like the proto-PCs I made for playtests: modes, a few skill improvements, one or two aspects, and a stunt, with the rest to be filled in by the player during play. But I guarantee the really iconic characters, like Helsingard and Dr. Dinosaur, will definitely get the full treatment. Anything less would be -- say it with me -- mammalian treachery.
- The intro scenario is the one from the playtest. It's revised, done, and ready to go, but it should probably be reformatted for ease of editing. Because I'm a nice guy.
So there we are! Pretty close.
Oh, and obviously, revisions to Fate Core prompted by Kickstarter backer/playtester feedback will have an effect on ARRPG, but right now it's tough to anticipate how much of one, so I'll deal with that as it comes.
Aspects:
Atomic Robo,
Evil Hat,
FATE,
Fate Core,
Kickstarter,
playtest,
RPG
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