Sunday, July 28, 2013

[Atomic Robo] San Diego Comic-Con Wrap-Up


So San Diego Comic-Con was last weekend, and it was an exhausting bunch of fun again, just like every year. But unlike every other year, this year I ran a couple of ARRPG games there in the open gaming room. Which was kinda maddening at first, because it's a big room with a lot of tables and a volunteer organizer who REALLY ENJOYS SHOUTING BELLIGERENTLY ALL THE TIME AS HIS DEFAULT MODE OF COMMUNICATION (we all know a gamer like that, right?), but we all got used to it and had a good time.

Anyway, I wanted to share a few pictures from the Sunday morning game I ran for Thursday Knights. Because I took some.

Her rocket, her rules.
This is Kaylee. (Yes, like that Kaylee.) She's seven. She played Helen McAllister, aka Nightingale. Her dad played Donovan McAllister, aka Jack Tarot. For those unfamiliar with Atomic Robo canon, Helen is a headstrong, resourceful, and smart gearhead, and Jack Tarot is her masked-vigilante father. They fight crime! In the '30s!

So yeah, as soon as I put those two PCs on the table, these two players naturally snatched 'em up. They were a great pair, as you might expect a real-life father-and-daughter duo to be playing those PCs. At one point, Kaylee decided that Helen had a rocket she'd secretly been working on stashed in the local dump, and when Jack Tarot tried to sit in the pilot's seat, Kaylee (and maybe Helen) snapped, "My rocket, my rules!" So that instantly became an aspect, obviously.

Ronnie Knox
Our AV recording engineer for the game was Cailin Laabs, and she did a couple of amazing character portraits while we played. This one, of Lt. Ronald Knox of the New Jersey State Militia, is a copy of a Scott Wegener piece that I swiped for this PC (played by her husband Greg Laabs), but man, it's a dead-on copy, and she also did it in what seemed like no time.

Prestigious Princeton Professor
And here's Cailin's portrait of Professor Richard Pierson, which she drew based solely on the character as played by Dan. The picture I used was one of circa-1938 Orson Welles, for what I hope are obvious reasons. I love this portrait because it looks great, of course, but also because stylistically, it fits right in with Ronnie Knox up there.

Arguably a robot.
Robo's player Lance drew a portrait too, and as you can see it's... Lance seems like a nice guy.

Tuesday, July 16, 2013

[Atomic Robo] Action. Science. San Diego Comic-Con. UPDATED!

>UPDATE: SCHEDULING CHANGE. SEE BELOW FOR DETAILS. <

Hey, it's Comic-Con week! San Diego Comic-Con, to be precise. I know there are a lot of other comic-cons out there, but as everyone knows, this one's the biggest and the worst!

At Emerald City Comic-Con back in March, I got to see what a real, honest-to-goodness, comics-only comic convention looks like, without the Hollywood invasion that plagues San Diego these days, and y'know what? It was pretty great. (The fact that it's in Seattle, a city I like an awful lot, doesn't hurt.) But SDCC has one big advantage over ECCC: It doesn't require airfare and a hotel. It's local. So while I'll hold out hope of going back to ECCC ASAP, I'll continue to attend SDCC, BBQWTF.

Anyway, I'm running a couple sessions of ARRPG at SDCC this year, so I thought I'd tell you about 'em in a bit more detail than I did before.

The first will be Thursday at 2:00 pm. I'm not sure what this one will be. If I can get this Tesla's Seven scenario ironed out before then -- it seems pretty cool, but it requires game prep in the form of creating four new PCs -- I'll run that. It's 1893 at the Chicago World's Columbia Fair, and the assassination of Mayor Carter Harrison is only the tip of a conspiratorial iceberg that, as it turns out, is pretty science-oriented. The PCs are Nikola Tesla, expert escapist Harry Houdini, secret agent Winfield Scott Lovecraft, martial-arts master Wong Kei-Ying, and, of course, celebrity sharpshooter Annie Oakley. If you try real hard, you can fit this into the continuity of the second volume of Real Science Adventures, but if not, enh, whatever.

If that one doesn't come together, though, I'll run, I dunno, something else.

The second will be Thursday at 8:00 pm SUNDAY AT 10:00 AM. This one, I'm running for the Thursday Knights, who'll be... podcasting it? Livestreaming it? Either way. They livestreamed a playtest of ARRPG back in March, right before I finished writing it and before it went through the editing wringer. It was a big success at the table (whew), and when they contacted me to ask if it'd be okay if they ran it again at SDCC, I was like, how about I just run it for you? So that's what's going on. That means that the five player-spots here will likely be taken up by the Thursday Knights crew, but maybe not, and I don't know the specifics anyway, so if you want to play come on out and maybe you'll get to do just that.

The scenario for this evening SUNDAY MORNING game will probably be Atomic Robo and the Invaders from Mars. I've run this one a few times (including one session at ECCC with Brian Clevinger and Scott Wegener as players), and it's always been fun. AND IT WILL HAPPEN ON SUNDAY MORNING AT 10:00 AM.

Which reminds me, one of the issues in the next volume of Real Science Adventures may or may not be inspired by this very scenario, so just in case, play it now before Brian and Scott spoil it for everybody. In fact, was that spoiling something just by mentioning the possibility of it? Whatever -- it centers around one of my favorite Atomic Robo characters, so I'll be psyched for it either way.

Both of these games will take place in the open gaming area, which is in Mezzanine 15A. You can't miss it! It's right next to 15B!

"What about Gam3rcon?" Uh... I dunno. Maybe Saturday THURSDAY night? I'm playing this one by ear right now, which probably isn't very smart, but look man, I've got a lot of stuff going on.

Now if you'll excuse me, Harry Houdini isn't going to stat himself. See you at the thing!

Monday, July 8, 2013

[Atomic Robo] Various Updates

How I feel lately.
Man, it's been a while, right? I've just been too busy and/or tired to talk to you. You know how it is. But let's have a few updates to keep you in the loop.

What's Up With ARRPG?
I don't know why I was so excited that the edit punch-list was so short when it only takes three words to say "Rewrite this chapter."

To that end, I've enlisted the aid of Brian Engard to help get these Jeremy Keller-edited chapters revised and back to Jeremy Keller. Brian, of course, is part of the Fate Core team, so I have every confidence etc.

A big -- really big -- part of the revision process has been reformatting all of the examples in the book to align with the new aesthetic. We're still using panels from the pages of Atomic Robo to illustrate rules concepts and provide examples, which is great, but instead of just showing panels with captions (like the one above), we're providing a running dialogue between the GM and the players, all of whom happen to be Action Scientists. It's been a ton of work, I'll be honest with you, but the results are really satisfying, and it's going to result in a more engaging experience for the reader.

So, to sum up, it's coming along, and soon it will be out of my hands entirely, at which point we can talk about things like printer and shipping delays.

How Was Gamex?
Great! Two of the three games I ran were a lot of fun. The one that wasn't was an ambitious endeavor that didn't really come together the way I'd imagined.

I'm running the ARRPG scenario, "Robo Force," at GenCon. Wanna see the character sheets? Here.

I also ran a D&D-like Fate Core-based (based!) game called "Return to the Expedition to the Sinister Temple of the Reptile Cult on the Borderlands." There were blaster pistols and a froghemoth. Wanna see those character sheets? Look upon them and be confused!

As for the games I got to play, Morgan Ellis's really wacky way-out-there TMNT Fate Core game didn't involve any teenagers, ninjas, or turtles, although we did have a super-evolved marmot, a walrus from Ancient Egypt, a sentient hadrosaur from another dimension, and my character, Oreo Futurebaby, P.I. It was... pretty silly. And a lot of fun.

Respected TV critic and not-really-my-RPG-protege Todd VanDerWerff ran another Fate Core game based on the TV series Vikings. It was... well, look, there were some problems with the game, but still, it was gratifying to see Todd, a mere year and a bit after I introduced him to RPGs, running a game that I'd helped write. That was awesome. And I sure like that Vikings show. He promised me I'd have a chance to play Athelstan, and he did not lie about that, more or less.

Isn't San Diego Comic-Con Coming Up?
It is, yeah, and I'll be running ARRPG there, too, on Thursday at 2:00. I don't think the gaming schedule's up yet, but when it is, I'll be on it. (I'm also scheduled for a Saturday game, but I'll tell you right now, I'm going to have to bail on it to see this.) I'm also probably going to run a game at Gam3rcon that weekend, as is tradition, sort of.

Wednesday, May 22, 2013

[Gamex 2013] Fate Core Games A-Poppin'

Robo Force in action.
We still have a couple days to go before Gamex this weekend, and there are a bunch of Fate Core games on the skedge (that's short for "schedule" -- like I said, only a couple days left, so I don't have time to type out "schedule"), so let's break 'em down.

Friday 2:00 pm: "Death of an Aristocrat" (GM: Brian Allred)
Someone must really want this guy dead. Sounds easy, but for 20k nuyen, 
there must be a catch somewhere...

I've known Brian for years -- we spent most of those years playing in a couple of weekly D&D campaigns -- but I have no idea what this game is about. Sounds cyberpunky. Nuyen... isn't that a Shadowrun thing? Regardless, I'm sure he knows what he's doing.


Friday 8:00 pm: "Teenage Mutant Ninja Turtles & Other Strangeness" (GM: Morgan Ellis)
It's 1984 and the City is overrun by crime and corruption, the gangs control the streets, terrorism is rampant, corporations fueled by greed seek power and control, and Ninja clans lurk in the shadows. Only a small group of Mutant Animals born of some Strange Encounter, or created by Science, 
and trained in the ways of the Ninja can clean up the City. Let's play some TMNT&OS using Fate Core.

First of all, this is how you write a blurb for a convention game: evocative but totally open-ended and vague. I can only assume Morgan wrote it that way for the same reason that I write 'em that way: because holy crap, the deadline to submit games is this Friday and I have no idea what I'm going to do, but I know I'd like to run a game of whatever, so here's something compelling without going into specifics. Textbook. Anyway, I'm in this game.


Saturday 9:00 am: "Robo Force" (GM: Me!)
Robo Force is the codename for the UN's league of highly trained Action Science Commandos. Their purpose: to defend human freedom against Baron Helsingard, a ruthless megalomaniac determined to rule the world at any cost. Led by the daring Atomic Robo and armed with cutting-edge science, Robo Force never gives up the fight! Rohhh-BO!

I ran a session of this at a Dead Gamers' Society meet-up back in March, and it went pretty well, so now I've put more effort and thought into it [read: I've been watching GI Joe] with the idea that it can go even better. It's also a chance to shine it up a bit in preparation for GenCon.


Saturday 2:00 pm: "Shadowpunk - Tailchaser" (GM: Seth Halbeisen)
Backstabbing and betrayal. Business as usual. But now it's happened to you. Well, you and your team. Now you've got a crap ton of marked data and no where to sell it too. No paycheck, and it looks like the target corp wants vengeance. Just another day in paradise.

I still don't know Seth Halbeisen! I believe we're connected via Google+ or something, but that's it. He's the most prolific Strategicon Fate GM I've never met. But he keeps running these games, and players keep signing up, so that's gotta be good.


Saturday 8:00 pm: "Vikings IN Vikings: Among the Vikings" (GM: Todd VanDerWerff)
America's love affair with Vikings continues, in this brand new adventure of seafaring Norsemen. Ride out to find strange lands off somewhere in the far West, lands filled with unusual men and fearsome beasts. Characters will be provided, or you can make your own Viking.

I'm not in a position to give out awards for best game titles -- but if I were, Todd would at least be in contention. I'm really looking forward to this game, not only because Vikings and Fate Core, but because I have this weird sense of... I dunno... pride? I introduced Todd to RPGs last year when I talked him into attending OrcCon, and now here he is, running a game I helped write! (He's also running Cat and Prime Time Adventures, a game he's supremely qualified to run on account of him being a TV critic and all.) But really, the fact that he's GMing multiple indie games per Strategicon has almost nothing to do with me and almost everything to do with Todd being a natural at this stuff.


Saturday 9:00 pm: "Spirit of Hyboria"
Come adventure in a land of ruthless warriors, vengeful barbarians and dark sorcerers. Where magic is a curse, and things man was not meant to know walk the land. Where the gods are watching, so be bold and live well. All this and swords too!

Obviously, if I weren't playing in Todd's Vikings game, I'd be in this game, guaranteed. I especially appreciate the "Spirit of" construction -- it feels old-timey at this point, which I like.


Sunday 2:00 pm: "F3: Return to the Expedition to the Sinister Temple of the Reptile Cult on the Borderlands" (GM: Me!)
OMG you guys, there are totally some more problems that only a party of adventurers can solve! This ode to AD&D (via Fate Core) is a sequel to a couple games I ran at the last OrcCon. If you played in those games, come reclaim your character! If not, come claim a character before those returning players beat you to it! Experience with Fate Core not required.

More of this nonsense. It was fun at OrcCon, so I'm going to see if we can keep it going. Because if we can, I'll run one of these at every Strategicon using the same PCs. Just like before, I'm using this game as an excuse to playtest something new I've been working on, so the PCs will look a little different than they did last time.


So there you go! A lot of great Fate games, just like I said. I did not lie. If I get a chance before the con, I'll post the Robo Force and D&D-ish characters.

Monday, May 13, 2013

[Fate Core] Significant Milestones



Yeah, I'm just stealing from Fred for the title of this post, but it's so damn apropos!

Fate Core and Fate Accelerated Edition are off to the printers. I have the PDFs right here. They look pretty great. I'm pretty thrilled that my name has somehow ended up on the covers for both books. Fate Core, I expected; FAE, I did not. But Evil Hat values their editors, so hooray for Jeremy, Amanda, and me.

Y'know what else is awesome? The cover price of FAE. Take that, Savage Worlds Explorer's Edition! I like Savage Worlds a whole lot -- I just never thought I'd see a mass-produced core RPG book that undercut its price point so severely. It's a good time to be a cheap bastard.

Anyway, I seem to have a bit more Fate System Toolkit work to do here -- editors, amirite? -- so I'd better get back to that, but I couldn't help crowing a bit about these two books.

Friday, April 19, 2013

[Off-Topic] Kickstarters Ahoy!


After all this time without a post, you'd think the first thing I'd talk about would be how things went at ECCC, or those D&D-ish Fate Core characters from OrcCon, or what you can expect to see in the Fate System Toolkit, or any number of other Fate-relevant things.

But nope! Instead I'm gonna pimp some Kickstarters (most of which are, admittedly, Fate-relevant).

It's a funny thing -- in the playtester feedback for Fate Accelerated Edition (and Fate Core too, I'm sure), we kept getting people correcting "Fate dice" to "Fudge dice." But of course, they didn't know of Evil Hat's plan to make their own "premium Fudge dice" to accompany all this Fate Core stuff that's about to come out. It only makes sense, from a business perspective. May as well sell the dice as well as the game, y'know?

Anyway, no surprise, this one's a runaway success, with (as of this posting) one stretch goal already hit (Atomic Robo dice!) and 30 days to go.

Why you should back it: They're great looking dice. You need more dice. Get more dice. Plus, it'll increase the world supply of Fudge -- I mean, Fate dice, and that's only a good thing.



I know Rustyn, sorta -- we're more like acquaintances, I guess -- but even if I didn't I'd still give her Fudge dice Kickstarter a shout-out. What sets this apart from the Fate dice Kickstarter (so far) is that she's taking a very democratic approach to the colors and inks of dice that'll be produced, which I think is pretty cool.

Unfortunately, as of this posting, she's still more than $2,000 below her initial goal with only 11 days to get there. I'm going to pin that on some bad timing, which has put her more or less in direct competition with Evil Hat for Fudge dice-related Kickstarter dollars. But it'd be a shame if that stopped her from getting more pretty, pretty Fudge dice on the market.

Why you should back it: More pretty, pretty Fudge dice on the market! Plus, her video's funny. That's worth at least a few bucks right there. If you can, throw $10 at this one and still back Fate Dice. Both deserve support.


Okay, fine, I know Wes Otis too, but again, even if I didn't, I'd call this one out.

Generally speaking, I don't care about background music for the games I run. And when I'm a player in a game with background music, if the music's any good I'll get totally distracted by it (as awesome as Colin Jessup's SotC Star Wars hack Spirit of the Force was, I couldn't help but call out the names of the tracks he'd play from the Star Wars scores, because I'm some kinda jerk). And if it's not, I'll be totally distracted by it, but not in a good way. What I'd much prefer is something that just sets the tone and lends ambiance.

Which is exactly what Wes has done here! It's like he read my mind. And you guys, I don't like to swear on this thing, but these tracks are [REDACTED] charming. Wes is an audio engineer by trade, and it really shows here. Go listen to the samples. It will not surprise you that he's raised north of $14K when his initial goal was a paltry $1,000.

Why you should back it: [REDACTED] CHARMING! Plus, having more resources like this available to the general gamer population would be very cool. It's a worthwhile product.


For the record, I do not know Amber Rix.

But I did back her previous campaign for Precision Machined Dice, and I'm very pleased with the terrifyingly sharp stainless-steel cubes I got out of it. There, she demonstrated very clearly how dedicated she is to making the most precise dice she can, with the math to back that up. And to Hell with you and your precious wooden table surface! TITANIUM DICE!

Her current campaign, however, is to produce metal dice meant to be actually used at the table, instead of put on a shelf and feared. (My stainless-steel 2d6 are on a shelf.) Amber has a proven track record, and this thing's already blasted way past its initial goal of $4,000. As of this posting, it's at $67K and change, with a little under two days to go. (Her previous campaign hit $153K.)

Why you should back it: Quality product, history of success, dice that'll knock over every mini on the table every time you roll 'em. What's not to like?

Okay, that's it for promoting other people's work. Next post, it's back to me, me, me!

Friday, March 29, 2013

[ARRPG] Tabletop Day and Fate Core


Tomorrow, as part of like three things (International Tabletop Day, the Indie RPG Project, and the Dead Gamers Society), I'm running a game of Atomic Robo at Cal State Fullerton. Click here for further details on the when and where.

The whole event is all about Fate, so there'll also be David Hill and Filamena Young running Apotheosis Drive X and White Picket Witches, respectively, and someone I don't think I know will be running Spirit of the Century, which now feels like a real blast from the past even though it came out, like, less than seven years ago. Fate Fate Fate!

As for the ARRPG game, you can probably guess from the picture up top that it's inspired by the old Robo Force cartoon from the '80s. If you're anything like me -- by which I mean "an old person" -- you watched Robo Force just about every day after school without really noticing just how utterly ridiculous it was. (Remember the episode when Robo breakdances? Yeah, that happened.) I still have the action-science figures.

Anyway, most of that show was reputedly based on Tesladyne's real-life clashes with dissociated Department Zero branches and DELPHI cells -- and not Baron Helsingard, like it was in the show, although that'd explain why the main badguy's named General Nul -- so we're going to play a game of that. I've been watching way too much Robo Force on YouTube lately, so please, come on out and make that sacrifice worthwhile.

Ro-BO!